eBooks and Autism Gifts
Mar. 8th, 2019 02:04 pmhttps://www.autismgiftsuk.org/product-category/books/books-novels/books-novels-fantasy/
9/13 of these are mine, but I'm sure the others are worth reading too
A whole series of NaNoWriMo novels, now available as EBooks!
Most nuisance neighbours can be dealt with by a court order. When your neighbour is a country ruled by an evil wizard, we recommend a demon.
Of course, you need someone ... disposable ... to summon the damn thing.
Meet Cullan and his companions, Alys and Kenyon, and follow their adventures when they're blackmailed into escorting Morgan, a gifted young mage, into a hostile country so that she can fulfil her Destiny.
Whenever you kill an evil wizard, there are three things you should remember:
1. Kill his bodyguards and sidekicks as well;
2. Steal all his treasure;
3. Have an escape route planned in advance.
So... Second time lucky?
A second chance arrives for Cullan and his companions to loot the Tower of Morss - not that they really want to go back there after what happened last time. Especially with an invading army in the way. Oh, and having to kill the three most well-protected people in a besieged city first.
Inter-monarchial relationships can be tricky things. There are all sorts of things to consider concerning alliances, succession, trade, and so on. Not to mention security - with all the travelling between two countries that will be going on, it makes it easier for someone to, for example, kidnap someone.
When Queen Elspeth is abducted on a state visit to Galorndan, Cullan and his companions are ordered to once again travel several hundred miles to find someone - this time to rescue, not to kill. Although, someone probably will need killing while they're in the area.
Gods exist. Some of them are family. And all families have squabbles. Some might say there's profit to be made from them - others say that now's a good time to hide in the cellar.
A chance sight of a Princess on the streets of Doronatha causes big problems for Cullan - not only do two Gods have their eye on the Princess, the Princess has her eye on Cullan. And to make matters worse, the only ones willing to rescue him aren't going to get paid for it!
People keep getting kidnapped. It's not usually an occupational hazard when you're a mercenary, so when it happens to you, it usually means your friends have to go and do the rescuing.
An obscure cult from the mysterious continent across the Eastern Ocean has decided that Morgan is the one spoken of in an ancient prophecy. It wouldn't be the first time she's been fingered by Destiny, but at least the cultists could have asked before taking her back home for training.
There's a vicious new bandit chief operating in the area. There's also a conspiracy to usurp King Dashell and prevent his marriage to Queen Elspeth (for economic reasons, not political). Guess who gets hired to sort it all out?
If there's one piece of advice a young soldier of fortune might get from an older one, it would probably be, "never mess with religion, politics, or trade". This does tend to cut down the available avenues of work, though. So with a coup being plotted and not much time left before it swings into action, Alys, Cullan, Kenyon and Morgan have to take their new mercenary company after the ringleaders, and hope they don't get involved with all three at once.
An exhausted and desperate man staggers out of a mountain pass bringing dire news from the South. Ancient legends are re-awakening, and dark forces are mustering to bring them into the light.
The Burning Rose Armed Company, now a Royal bodyguard detachment, are sent to investigate the man's story. With very little solid information to go on, and people disappearing, they nevertheless follow the trail into the vast Kcodi desert of the South.
War is coming to the North, whether it wants it or not. They are ill-prepared, fragmented, and unenthusiastic about the prospect - unlike their opponents. As the powerful joint Kingdom of Turnobae-Galorndan scrambles to forge an alliance that will give them the men to oppose the Sword Bearers' Army, what they need most is time...
Rather than face a massive army of religious fanatics who have found a symbol to rally behind, the Burning Rose are sent into Ras Natara on a twofold mission. First, a diplomatic approach to the Sultan to persuade him to diffuse the situation before it gets out of hand. Then, a clandestine trip into the heart of the Nataran desert to find the prophecised dragon and kill it.
War! Invasion! Massacre! Betrayal! Mercenaries!
The Burning Rose have quite spectacularly failed in their mission to avert a war with an enemy that has a dragon. As a punishment, they are not allowed to take part in the desperate defence of the North against the massive army of fanatics fielded by the Sword Bearers. Instead, they have to journey into a legendary wasteland and find a talisman that can help them defeat the dragon. Without the dragon, it might just be possible to defeat the Nataran army that outnumbers the armies of the North by at least two-to-one.
A single volume collection of Books I, II and III, with a new introduction, and an exclusive short story.
Available as paperback only
A single volume collection of Books IV, V and VI, with an introduction, and an exclusive short story.
Available as paperback only