I've got a job application form to fill in, and I can't do it because the neighbours are hammering and drilling and sawing, and the noise is driving me scatty! I can't concentrate at all! There doesn't seem to be a single day when they aren't doing some sort of DIY. It's Sunday, give it a fucking rest! AAAAAAAAAAARrrrrrrrrrrrrrrrrrrrrrggggggggggghhhhhhhhhhhhh!
The past couple of days, I've been playing Star Sonata, an MMORPG set in space. Like all the MMORPGs I've come across, the experience devaluing graph resembles a catastrophe curve, as does the rewards/dangers graph for missions. Plus, there's no information available - there's a quickstart guide and a tutorial, but they barely scratch the surface of the interface and playability info. There is a wiki, but it's so badly structured you can't find anything of use. Needless to say, I shall not be playing it any more. If it was a single-player game, not online, and if it had better documentation, I might be interested in continuing with it, but not as it is.
The past couple of days, I've been playing Star Sonata, an MMORPG set in space. Like all the MMORPGs I've come across, the experience devaluing graph resembles a catastrophe curve, as does the rewards/dangers graph for missions. Plus, there's no information available - there's a quickstart guide and a tutorial, but they barely scratch the surface of the interface and playability info. There is a wiki, but it's so badly structured you can't find anything of use. Needless to say, I shall not be playing it any more. If it was a single-player game, not online, and if it had better documentation, I might be interested in continuing with it, but not as it is.